Building upon the SwiftShot AR game announced during WWDC18 to gain an understanding of how all the new features work, as well as introducing my own logic and functionality in the form of a Jenga game.
The game would need to detect surfaces, recognise objects, understand physics and be interactive between two or more players. No easy task, especially in a week, but one which would allow me to test both Scenekit and Unity’s new features.
The future of the project?
I’d love to improve the Jenga game by fixing the leftover bugs and making the entire process of playing the game a little smoother, but at the same time I’d love to explore other features and functionality of AR games now that I’ve got the basics covered.
With a little more time and resource I’ll be able to go beyond testing what AR technology can do and start driving forward new ideas and new ways of using the technology in all the projects we work on.
Using AR to save lives with Pokemon Go:
Augmented reality is already being implemented by industry-leaders across a number of sectors from non-profits to finance and gaming. A great example of the adaptability of this technology is in our Pokemon Go app which tested a system we use to warn people of natural disasters on our hazards platform.
The opportunities for organisations in this area are only growing as new features and functionality are being introduced in updates, staying ahead of the game means exploring and experimenting with this technology before it becomes standard practice.
If you think AR could be the solution to the problems your brand is facing, send us your challenge and the chances are we’ve already been working on the solution.