It was clear that there was a need to use our innovation time to create something genuinely useful which would show the opportunity of tech in a crisis. We built a web application that allowed individuals to sign up as a volunteer or alternatively for organisations to sign up with volunteering opportunities.
Tapping into disaster-feeds all around the world, our suite of disaster preparedness apps have reached millions and gathered data on different types of hazards and dangers for years. With this incredible amount of data, I realised there was a huge opportunity to let anyone and everyone become more aware of their impact. That's where the Digital Impact Map comes in, providing a real-time visualisation of not only different disasters, but their specific dangers and areas all across the globe.
How can we help improve the lives of those living with visual impairments? that was the challenge for Nikos, who spent his week of Innovation Time developing a prototype called SIMI (See.Me). Which turns mobile phone cameras into a platform that can mimic human eyes, SIMI not only recognises who and what's in front of you, but can also be controlled with voice and used to communicate with your contacts in case of an emergency.
We challenged Kev to take our brand mascot, Pip (a watermelon emoji pillow) and make her sentient. By developing a chatbot that our team could use on our internal communications channel; Slack. The chatbot answers FAQ's, updates you on meeting room availability and responds with different and personal messages depending on how rude you are to her.
Having a particular passion for game development, we challenged Ryan with taking a absolute classic; Jenga, and create a digital counterpart that uses augmented reality to let multiple players enjoy the game from their mobile devices.
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